PM3.6 - Ice Climbers - Subroutine - 0x16808
- AsyncWait(11.0)
- Subroutine(0x166f8)
- AsyncWait(14.0)
- Subroutine(0x166f8)
- AsyncWait(17.0)
- Subroutine(0x166f8)
- AsyncWait(20.0)
- Subroutine(0x166f8)
- AsyncWait(23.0)
- Subroutine(0x166f8)
- AsyncWait(27.0)
- Subroutine(0x166f8)
- AsyncWait(31.0)
- Subroutine(0x16738)
- AsyncWait(35.0)
- Subroutine(0x16738)
- AsyncWait(41.0)
- Subroutine(0x16738)
- AsyncWait(47.0)
- Subroutine(0x16738)
- AsyncWait(50.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(57.0)
- Subroutine(0x16738)